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SOULLESS
0
souls collected
0
tattered souls
Achievement Unlocked
You are Ether.
Shapeless. Hungry.
mana
0 / 100
✦ Update Available — Click to Refresh ✦
Wisper
30/ 30
0 / 10
Realm: Void
Oh No! Get stronger uwu!
Too slow. The elite endures. Return to last floor.
0 / 0
BUY
Tattered Souls 0
666 Upgrades = 1 TS. Every TS gives +6.66% increase to DPS
Bounties on Elites on floor 150+ = Bonus TS!
Respec?
Respec returns 90% of your spent Tattered Souls.

Well done! 1st Elite defeated. Now you need more souls, More strength.

MasculineMasculine
FeminineFeminine
AndrogynousAndrogynous
CanineCanine
FelineFeline
EquineEquine

Which form will you choose? Grow strong enough to ascend and choose your path!

Loading…
Maximum 6 hours of offline time awarded at 50% efficiency.
You have grown strong enough to Ascend this world.
You will restart your journey, but stronger.
Are you ready to begin again?
You will gain 0 Tattered Souls
You will lose all progress, souls, and Upgrades.

Sacrifice is giving up something good for something better.
You have gained much, but to lead others must follow.
Are you prepared to take the next step?
You will gain 0 Minion Points — including the Tattered Souls from your current Ascension — to turn enemies into friends. Maxed level 666 Minions become Elite and stay with you.
You will lose all progress, souls, upgrades and Tattered Souls.
You will keep all Honors and this form's bonus.
Reincarnate for 0 MP?

Choose Your Form
You must Choose your form. Choose wisely. Changing forms is difficult.
Masculine
Masculine
+10% DPS
Feminine
Feminine
+10% Tattered Souls gained
Androgynous
Androgynous
+10% Souls gained
Canine
Canine
+10% Strike Damage
Feline
Feline
+10% Mana Gain
Equine
Equine
-10% Augment requirement
You have become Flesh.
You will keep Tattered Souls, Honors, and Tattered Shop upgrades and gain 0 Tattered Souls. Everything else will be reset.

Your form bonus will increase by 50%. You may also forsake your form and return to Ether, losing your bonus.

Choose your path wisely.

Choose Your Path
You will keep Tattered Souls, Honors, and Tattered Shop upgrades and gain 0 Tattered Souls. Everything else will be reset.

Many souls have been consumed in your quest to regain glory. Many more will fall before you succeed.

Choose your path wisely. The way back is difficult.
Holy
+5% DPS
Shadow
+5% Tattered Souls
Mystic
+5% Souls gained

Choose Your Path
You will keep Tattered Souls, Honors, and Tattered Shop upgrades and gain 0 Tattered Souls. Everything else will be reset.

To Rise again after destruction is the truest path to Glory. Every decision yields strength.

Choose your path wisely. To forge a new path is tricky.
Holy
+5% Strike Damage
Shadow
+5% Mana Gain
Mystic
-5% Augment Cost

Choose Your Path
You will keep Tattered Souls, Honors, and Tattered Shop upgrades and gain 0 Tattered Souls. Everything else will be reset.

Fall and rise again, until every soul bends to your will. Let not fear deter your journey.

Choose your path wisely. No need to add to your burden by trying to go backwards.
Holy
+5% Mana Gain
Shadow
+5% DPS
Mystic
+5% Strike Damage

Choose Your Path
You will keep Tattered Souls, Honors, and Tattered Shop upgrades and gain 0 Tattered Souls. Everything else will be reset.

You have become strong indeed. Perhaps stronger than before. Soon you may take revenge and challenge the gods themselves.

Choose your path wisely. You do not need courage when you have the strength required.
Steel
+10% DPS
Leather
+10% Tattered Souls
Knowledge
+10% Mana Generation

You have achieved your Final Form.
You will keep Tattered Souls, Honors, and Tattered Shop upgrades and gain 0 Tattered Souls. Everything else will be reset.

You have become strength itself. There is nothing that can hold you back.

You have achieved your final form. There are more conquests that await you.

Form Master
You may choose all your forms now, or choose to start as Ether again.
Masculine
Masculine
+10% DPS
Feminine
Feminine
+10% Tattered Souls
Androgynous
Androgynous
+10% Souls
Canine
Canine
+10% Strike Dmg
Feline
Feline
+10% Mana
Equine
Equine
-10% Augment Cost
Ascension III
Shadow
+5% Tattered Souls
Holy
+5% DPS
Mystic
+5% Souls gained
Ascension IV
Shadow
+5% Mana Gain
Holy
+5% Strike Damage
Mystic
-5% Augment Cost
Ascension V
Shadow
+5% DPS
Holy
+5% Mana Gain
Mystic
+5% Strike Damage
Ascension VI
Steel
+10% DPS
Leather
+10% Tattered Souls
Wisdom
+10% Mana Generation
Minion Compendium
MP: 0
0 MP on Reincarnation  |  666 TS to next MP
You now have access to MINIONS!

Turning enemies into allies can make you unstoppable. Select the minion you would like to obtain, kill that minion for a chance to bring it under your control and use its power.

Your FIRST minion from the Void Realm is free, but after that you need Minion Points, earned by sacrificing Tattered Souls in Reincarnation. Every 666 Tattered Souls earns you another Minion Point. Each Realm has a set cost of MP to capture a minion, and don't worry! Your Tattered Souls from multiple Ascensions and Reincarnations keep adding up, even the ones sacrificed in the Sacrifice Grid.

Minions have a Max level of 666, at which point they become ELITE minions, and stay with you through Reincarnation. You may not get them to Elite right away, but whenever you release a Minion through Release or Reincarnating, you are refunded the MP required to obtain them.

Go! Build your ARMY! The gods are beginning to notice....

Minion Captured!
⚙ Settings
Sound 70%
Show Intro
Show Tutorial
Combat Animation
Soul Drop

This will wipe ALL progress. Are you certain?

version 1.7

Soulless Changelog
v 1.7

Upgrades — Late-Game Ladder

  • The entire late ladder, from Brimstone through Spirit Siphon, now follows one smooth, consistent curve — Late upgrades are no longer dead weight so they are worth getting.
  • Chaos Tide, Ragefire Nova, Abyssal Call, and Balefire had their damage raised sharply.
  • Current life is untouched — old prices, damage, and augments stay exactly as they were. New balance takes effect the next time you Ascend or Reincarnate.

Augments

  • Chaos Tide, Ragefire Nova, Abyssal Call, and Balefire gain a new five-augment layout: ×2 DPS at 10 / 25 / 100 / 125 purchases, plus a new ×1.33 Souls Gained augment at 50 purchases.

Minions — Leveling

  • Minion XP per kill now scales with how deep you fight: 1 XP up to floor 200, ramping smoothly post floor 200 and caps at floor 1000. Deep runs level minions dramatically faster than shallow ones.

Minions — Bonuses

  • Elite minion bonuses land on clean whole numbers again (the Elite cap sits at 666).
  • Fixed the Tattered Souls minion tooltip, which under-reported its true multiplier.

Minions — Compendium & Controls

  • Elite minions now wear the golden halo, glow, and tint of an Elite enemy — in the Compendium and when they fight beside you as your pet.
  • Compendium cards now line up uniformly.
  • Realm headers are brighter and show each realm's capture cost (e.g. "Realm 1 — Void: 1 MP").
  • A new explainer opens the first time you unlock Minions, covering capturing, Minion Points, and Elite minions.
  • Minion clickers now show a drop box where they can be placed.
  • A minion selected for capture now stays selected through Ascension; it's only cleared by Reincarnation or by deselecting it.

Honors — New Rewards

  • Realm Walker honors now pay out. Clearing Realm 3, 5, 7, and 9 permanently unlocks the five outer Sacrifice nodes of Critical Strike, Twin Blades, Twin Souls, and Rule of 3 (kept every life).
  • Clearing Realm 4, 6, 8, and 10 lets you begin each life with 1 billion, 1 trillion, 1 quadrillion, and 1 quintillion souls (the highest earned applies).
  • Elite Tamer honors each grant ×2 Souls gained — up to ×32 with all five.

Spells — Rule of 3

  • Rule of 3 now grants the full soul reward a kill would give — with all your multipliers — ×3 on every manual click and Flurry strike, instead of a tiny base amount. Passive DPS and minion clickers don't trigger it.

Fixes

  • The Tattered Souls counter now appears immediately when Star of Sacrifice starts you with 5 banked, instead of staying hidden until your first rebirth of the run.

Special thanks to u/SummitSummit

v 1.665

Spells

  • Mana Hungry now actually regenerates Mana: 0.5% of your max Mana per second for its duration (1.5%/s when boosted by Power of 3). Previously it only scaled the tiny per-kill Mana trickle, so it appeared to do nothing.
  • Power of 3 no longer runs on a timer — it stays armed until your next spell consumes it. It still clears on Ascension and Reincarnation, and can't be re-armed (or waste Mana) while already armed. Its tooltip now reads "Armed" instead of a countdown.

Interface

  • The tooltips for the first two spells no longer open off the left edge of the screen.
  • Minion XP bars and level badges now update live while the Minion Compendium is open, instead of freezing until it's reopened.
v 1.66

Minions

  • Minion max (Elite) level is now 666, down from 777. The XP curve was retuned — minions become Elite sooner.
  • The DPS minion bonus now applies to DPS only. Strike/click damage stays with the strike-damage minion; its card now reads "bonus to DPS."
  • The minion upgrade-cost reduction now updates upgrade prices the moment you capture or release a minion, and the discount shows even on upgrades you can't yet afford.
  • The minion spell-duration bonus now includes Flurry of Strikes

Sacrifice — Bonus Fixes

  • Fixed the four outer clusters (Power of 3, Mana Hungry, Invoke Power, Twin Strikes): their node bonuses were shifted one cluster off their labels, so nodes didn't do what they said.
  • Tattered Souls from upgrades is now a flat 666:1 (one per 666 upgrades purchased), no longer affected by minion or Sacrifice Grid bonuses.
  • The minion Tattered Souls bonus and the Sacrifice Grid's Tattered Souls nodes now boost Tattered Souls gained from Elite bounties instead as was originally intended (descriptions updated to match).
  • Form, ascension-path, and honor bonuses still apply to all Tattered Souls gained.

Honors — Pentagrams

  • Completing a full pentagram (a spell node plus its five surrounding nodes) earns an honor and grants a ×1.11 multiplier to Souls gained while that pentagram stays complete — its own multiplier, separate from every other soul bonus. All nine at once roughly doubles your souls. The Sacrifice Grid resets on reincarnation, so this is re-earned each life.
  • First Seal — complete your first pentagram. Adept of the Circle — complete five.
  • The Seal of the 9 — complete all nine pentagrams at once. Every life then begins with Flurry's five outer nodes already sealed.
  • Star of Sacrifice — own every node in the Sacrifice Grid at once. Every life then begins with 5 Tattered Souls banked.
v 1.65

Augments

  • Brimstone gains a 5th augment slot at 175 owned: ×1.333 to all upgrade DPS (applied to each upgrade individually).

Upgrades — Late-Game Rebalance

  • Chaos Tide through Spirit Siphon have been rebalanced for a smooth power curve. Buying Chaos Tide no longer triggers a sudden DPS explosion that vaults you hundreds of floors.
  • Your existing progress is preserved: upgrades you already own keep the exact DPS they had — nothing is lost or suddenly changed on login. Only new purchases follow the rebalanced curve.

Spells — Invoke Power

  • Invoke Power's bonus now works properly, showing the change in DPS.
  • Retuned: now caps at 5 stacks and grants +15.54% per stack (+77.7% at max), replacing the old +6.66% over 10 stacks.
  • Added a stack counter to the top-left of the spell button.
  • Invoke Power stacks now properly survive Ascensions, but not Reincarnations.

Artwork

  • Added icons for the late-game upgrades, previously blank.

UI

  • Larger upgrade icons.
  • Larger spell-button and Sacrifice-grid node images.
  • Larger number-key badges on the spell buttons.
  • Spells properly cast on numerical keyboard inputs.
v 1.64

Floor & Realm Progression

  • Removed the delay between floors when auto-progressing.
  • Elite → next-level and elite respawn delays reduced.
  • Removed the "Realm complete" banner and its 2.5s pause.
  • Fixed auto-progress hanging on the boundary elite when re-crossing an already-completed realm barrier.

Striker Honors

  • Click achievements now count all strike sources: manual clicks, Flurry spell strikes, and each minion clicker.
  • New strike tiers added: 10, 100, 666, and 5,000.
  • Strike achievements now grant a starting-souls bonus, applied on every new life.

Spells

  • Invoke Power button no longer keeps flashing after use.
  • Fixed spell tooltips blinking on the panel's refresh.

UI

  • Tabs now open at the top of their content; the Upgrades tab remembers your scroll position when you leave and return.
v 1.63

Performance — Minion Clickers

  • Fixed heavy lag while minion clickers were active.

Honors

  • Fixed achievements not being rewarded.

Minions

  • Multiple minions can now be selected for capture, up to MP available.
  • Multiple minions can now be released with the Release Minion button, refunding MP.
  • Fixed minion portrait joining combat animation when not included.
  • 20 new achievements
  • Fixed minion card brightness

Settings

  • Settings menu added toggles for animation, one for soul drop, one for attack flash.

Augments

  • Reworked to compounding ×2; 4 augments per upgrade at new unlock levels to keep upgrades relevant when affordable.
  • Redistributed the special effects
  • Recolored augment slots (purple / red / green / gold / white)

Spells

  • Owned spell buttons and purchased spell nodes now have a white background; spell node name labels removed
  • Spells dimmed when not enough mana
  • Full mana bar after ascension

Special thanks to u/Forward_Plantain2026, u/SummitSummit, and to Tiffany W.

v 1.62

Hotfix — Save / Load

  • Fixed import bug where loading a save showed progress at 0.
  • Export file now properly holds time and progress.
  • Import file now reflects time saved and progress, awarding up to 6 hours of offline time at 50% efficiency.
v 1.60

Mana

  • Audited mana gain and cap — confirmed nothing was blocking either.
  • Brightened mana bar text so it's legible.
  • Converted mana bar from vertical to horizontal layout.

Reincarnate

  • Non-elite minions now refund their exact MP cost on reincarnate.
  • Reincarnate modal now shows how much MP will be refunded before confirming.
  • Added reincarnate info line detailing what is kept, lost, and refunded.

MP Cost System — Realm Tier Pricing

  • Replaced old scaling cost curve with flat per-realm pricing: 1, 2, 3, 4, 5, 8, 13, 21, 34, 55.
  • Releasing a minion refunds the exact tier cost for that minion's realm.

Pet Minion — 2x XP

  • Any minion selected as your Pet now earns 2x XP.
  • Added a 3-second hover tooltip on the Pet button explaining the bonus.

Minion Cards

  • Minion sprites are dimmed when a minion has been captured before but is not currently held this reincarnation.

Tattered Shop

  • Updated shop header text: "666 Upgrades = 1 TS. Every TS gives +6.66% increase to DPS. Bounties on Elites on floor 150+ = Bonus TS!"
  • Spell purchase nodes now display pixel art sprites instead of text glyphs.

Spell Panel

  • All 9 spells are always visible; unpurchased spells show a locked padlock with a tooltip directing players to the Sacrifice tab.
  • Spell panel and mana bar repositioned to anchor to the left edge of the game, spanning into the battlefield area.
  • Each spell button displays its pixel art sprite at full opacity regardless of lock state.
  • Keyboard shortcuts 1–9 cast the corresponding spell.
  • Key number shown in the corner of each spell button and in the tooltip.

Settings

  • Settings cog moved into the buy quantity selector column, below the Buy All Augs button.

Loading Screen

  • Added a yellow animated progress bar on every page load while the game initializes.

Offline Progress

  • New full-screen catchup screen: time away label, purple XP-style fill bar (5s under 3h, 8s over 3h), live souls counter, and efficiency note.
  • Offline progress now also triggers when returning to a hidden tab — not only on full page reloads.
  • Replaced rough DPS estimate with a real kill-cycle simulation using actual enemy HP, your DPS, and average spawn delay for accurate offline rewards.
  • Maximum 6 hours of offline time awarded at 50% efficiency.